Easteregg.in - Simple Easter Eggs for Your Site

Perhaps some of you remember with fondness the Konami code from days spent gathered around the television and a video game console. I know that I certainly do. Easteregg.in is a tool that gives developers easy-to-use templates to implement their own Easter Eggs in web products. Simply choose between the different types of Easter Eggs and methods of activation and then throw it into your code! I thought it was a cool concept and decided to share it.
If you’re interested, here is Easteregg.in’s Github page.

Impressive HTML5/JavaScript Possibilities

Recently we’ve seen some really impressive HTML5 experiments around the web. We all know about classic HTML5 demos that show off cool techniques but they are not quite new. In this blog post, we will talk we about advanced projects using promising and powerful APIs. We’ll be looking at 3D games, sound codecs, ray tracing, and C++ libraries based on JavaScript.
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Finding Nemo 3D - Paper Art

For Finding Nemo 3D’s release tomorrow, we created some paper art of some famous characters from the film! Hope you enjoy.
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Pantone Swatches - Finding Nemo 3D

Finding Nemo 3D is coming out Friday, September 14th! To celebrate, here are swatches for some of the colorful cast. Remember, fish are friends, not food.
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[REVIEW] Scientific Advertising by Claude C. Hopkins

“The only purpose of advertising is to make sales.”
While it’s not the only point that Claude C. Hopkins makes in Scientific Advertising
, it’s one of the big takeaways that reminds us of our job as advertisers and the end goal of all advertising endeavors. Published in 1923, Scientific Advertising![]()
may be a dated book, but its relevance to contemporary advertising hasn’t disappeared. It is still provides valuable insight into the craft and purpose of advertising.
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Online Resources for Developers

As a developer I sometimes find myself running into programming related issues. It turns out that most of these issues can be solved by simply looking at the right places. It is safe to say that someone, somewhere, has encountered the same problem than you do and asked about it online.
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[TUTORIAL] 3D Engines in Flash: How to Build a Room Using Away3D 4.0
It is common practice to use Flash to build 3D applications. For example, papervision3D is one of the most popular 3D engines that is widely supported and easy to use for this purpose. However, all of these 3D engines are CPU-based so they can be extremely slow in terms of performance. In Flash Player 11, stage3D API allows a hardware-accelerated architecture to bring 3D performance to the next level.
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The Future - Vision and Reality, Part 1: Envisioning the Absurd Future in the Past
“The only thing that we can be sure of the future is that it will be absolutely fantastic.” — Sir Arthur C. Clarke, 1964
This is part of a series of blogs on visions of the future. Although rather complex when accurately taking into consideration socio-political, ethical, and cultural aspects, we shall focus primarily on technology and the user experiences that we expect to find in the near or distant future. But before we examine our current ideas of the future, let us go back in time and see how people envisioned our presence. As tempting as it is to laugh off historic visions of the future today, it might prove helpful to examine them. Common mistakes seem to be made whenever we try to envision the future.
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